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UI/UX Design Masterclass: Figma to Prototype

Research, wireframes, UI and interactive prototypes — one complete project

4.8(2,341 ratings)18,420 learners· 3h 22m
MOCreated by Maya Okafor· Updated Oct 2026

What you'll learn

  • Run quick user research
  • Design clean, accessible interfaces
  • Build interactive prototypes in Figma
  • Present your work like a pro

Design a complete mobile app from research to a clickable prototype. You'll learn the UX process, visual design fundamentals and Figma's best features — auto layout, components and variables — and finish with a case study for your portfolio.

Course content

6 sections · 19 lessons · 3h 22m total length

1 · Welcome2 lessons · 13m
  • 1.2 Setting up Figma7:45
2 · UX research3 lessons · 33m
  • 2.1 User interviews12:10
  • 2.2 Personas that help9:35
  • 2.3 Journey maps10:50
3 · Wireframes3 lessons · 24m
  • 3.1 Information architecture11:20
  • 3.2 Low-fi wireframes13:05
  • 3.3 Quiz: UX basics4 Qs
4 · Visual design4 lessons · 44m
  • 4.1 Typography12:40
  • 4.2 Color and contrast11:55
  • 4.3 Spacing and grids10:30
  • 4.4 Icons and imagery9:15
5 · Figma power features4 lessons · 52m
  • 5.1 Components and variants14:10
  • 5.2 Auto layout deep dive15:25
  • 5.3 Variables and modes12:45
  • 5.4 Design tokens10:05
6 · Prototype and present3 lessons · 35m
  • 6.1 Interactive prototypes13:30
  • 6.2 Usability testing11:40
  • 6.3 Writing your case study9:50

Instructor

MO
Maya Okafor

Product designer, ex-design lead at two fintechs · 35,974 students · 5 courses

Maya has designed products used by millions and has mentored over 300 junior designers. Her classes are hands-on: every lesson ends with a screen you can put in your portfolio.

Learner reviews

KLKai L.
Best Figma course I've taken. The auto layout section alone was worth it.
LCLucy C.
Practical and kind. I finally have a case study I'm proud of.